Game Internals

Notes from reverse engineering games: how they work under the hood, taken from their code and data.

Idle Kingdom Clicker

Android ยท Unity

Interactive explainers for costs, production chains, research, maps, prestige and governors, checked against the live game.

Nonograms Katana

Android

How the fan picks where to point, and the dungeon's combat, loot and level generation, with a fan demo and a damage calculator.

Alternate Reality: The Dungeon

Datasoft, 1987

How items, spells and monsters are stored, weapon damage and appraisals, and notes from one of the developers.

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