Notes from reverse engineering games: how they work under the hood, taken from their code and data.
Android ยท Unity
Interactive explainers for costs, production chains, research, maps, prestige and governors, checked against the live game.
Android
How the fan picks where to point, and the dungeon's combat, loot and level generation, with a fan demo and a damage calculator.
Datasoft, 1987
How items, spells and monsters are stored, weapon damage and appraisals, and notes from one of the developers.
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