I enjoy playing Idle Kingdom Clicker, and decided to figure out the details of the internals. The pages here were made with Claude's help, and verified against the actual game.
Upgrade and building costs, production, prestige, and the K/M/B/aa number notation.
What every good is worth, the chain maps, value added by each refinery, supply needs, and how carts are planned.
The three research trees, costs and times per level, what each research does, the milestone levels, and neighbour bonuses.
The six maps drawn tile by tile, land costs, the permanent map bonus, shrines, and a reset calculator.
Which traits can spawn, talent and degree odds, an odds simulator, takeover cost, trait power and levelling.
Feel free to contact me for anything regarding this site.
Derived from static analysis of the game build of 20 March 2026 (balance data version 25). Most things have been checked against the live game, including upgrade and land prices, the map bonus and prestige on reset. Each page's last section says what has been confirmed and what hasn't.