← Game Internals

Idle Kingdom Clicker Internals

I enjoy playing Idle Kingdom Clicker, and decided to figure out the details of the internals. The pages here were made with Claude's help, and verified against the actual game.

Core formulas

Upgrade and building costs, production, prestige, and the K/M/B/aa number notation.

Production chains

What every good is worth, the chain maps, value added by each refinery, supply needs, and how carts are planned.

Research

The three research trees, costs and times per level, what each research does, the milestone levels, and neighbour bonuses.

Maps and prestige

The six maps drawn tile by tile, land costs, the permanent map bonus, shrines, and a reset calculator.

Governors

Which traits can spawn, talent and degree odds, an odds simulator, takeover cost, trait power and levelling.

Contact me

Feel free to contact me for anything regarding this site.

Derived from static analysis of the game build of 20 March 2026 (balance data version 25). Most things have been checked against the live game, including upgrade and land prices, the map bonus and prestige on reset. Each page's last section says what has been confirmed and what hasn't.